NWA Clan's Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.
March 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
25262728293031

Calendar Calendar


what mods should be invented?

5 posters

Go down

what mods should be invented? Empty what mods should be invented?

Post  [NWA]GrannyG Sat Feb 20, 2010 2:16 am

I think there should be a mod that lets u climb ladders.
[NWA]GrannyG
[NWA]GrannyG
Admin

Posts : 8118
Join date : 2009-10-17
Age : 38
Location : mean streets of London

Back to top Go down

what mods should be invented? Empty Re: what mods should be invented?

Post  [NWA]Adam0795 Sat Feb 20, 2010 2:46 am

mod that let you chew gum xd
[NWA]Adam0795
[NWA]Adam0795
Admin

Posts : 7454
Join date : 2009-10-17
Age : 28
Location : Earth

Back to top Go down

what mods should be invented? Empty Re: what mods should be invented?

Post  [NWA]GrannyG Sat Feb 20, 2010 3:19 am

Yea..VERY contributive mod.
[NWA]GrannyG
[NWA]GrannyG
Admin

Posts : 8118
Join date : 2009-10-17
Age : 38
Location : mean streets of London

Back to top Go down

what mods should be invented? Empty Re: what mods should be invented?

Post  [NWA]Adam0795 Sat Feb 20, 2010 5:51 am

i dont have better idea xd
[NWA]Adam0795
[NWA]Adam0795
Admin

Posts : 7454
Join date : 2009-10-17
Age : 28
Location : Earth

Back to top Go down

what mods should be invented? Empty Re: what mods should be invented?

Post  [NWA]GrannyG Sat Feb 20, 2010 6:12 am

Do u think that its even possible to make a mod that lets u climb ladders?
[NWA]GrannyG
[NWA]GrannyG
Admin

Posts : 8118
Join date : 2009-10-17
Age : 38
Location : mean streets of London

Back to top Go down

what mods should be invented? Empty Re: what mods should be invented?

Post  [NWA]Adam0795 Sat Feb 20, 2010 6:16 am

hmm btw i just thought it would be cool if u have mod that make interiors enterable without that yellow markers like in gta iv you know what i mean? ^^
[NWA]Adam0795
[NWA]Adam0795
Admin

Posts : 7454
Join date : 2009-10-17
Age : 28
Location : Earth

Back to top Go down

what mods should be invented? Empty Re: what mods should be invented?

Post  [NWA]GrannyG Sat Feb 20, 2010 6:30 am

Yea but then ppl wont know what interiors they can enter and what not.
[NWA]GrannyG
[NWA]GrannyG
Admin

Posts : 8118
Join date : 2009-10-17
Age : 38
Location : mean streets of London

Back to top Go down

what mods should be invented? Empty Re: what mods should be invented?

Post  [NWA]Adam0795 Sat Feb 20, 2010 7:35 am

then all building should be enterable ^^
[NWA]Adam0795
[NWA]Adam0795
Admin

Posts : 7454
Join date : 2009-10-17
Age : 28
Location : Earth

Back to top Go down

what mods should be invented? Empty Re: what mods should be invented?

Post  [NWA]Hannes Sat Feb 20, 2010 8:57 am

You can disable all yellow markers on server and then you can add new ones from beginning, or checkpoints Wink
[NWA]Hannes
[NWA]Hannes
Admin

Posts : 1624
Join date : 2009-10-19
Location : Sweden

https://nwaclan.forumotion.net

Back to top Go down

what mods should be invented? Empty Re: what mods should be invented?

Post  [NWA]Adam0795 Sat Feb 20, 2010 9:24 am

hannes i dont mind yellow chekpoints i mean that you can enter buildings like in gta iv that buildings are part of the world you know what i mean?
[NWA]Adam0795
[NWA]Adam0795
Admin

Posts : 7454
Join date : 2009-10-17
Age : 28
Location : Earth

Back to top Go down

what mods should be invented? Empty Re: what mods should be invented?

Post  [NWA]oOo_ROOCKY_oOo Tue Feb 23, 2010 1:32 am

[NWA]Adam0795 wrote:hmm btw i just thought it would be cool if u have mod that make interiors enterable without that yellow markers like in gta iv you know what i mean? ^^


there r mod like that i've seen it from along time in gta graege
[NWA]oOo_ROOCKY_oOo
[NWA]oOo_ROOCKY_oOo

Posts : 1812
Join date : 2009-10-28
Age : 29
Location : saudi arabia'jeddah

http://www.sa-mp.com

Back to top Go down

what mods should be invented? Empty Re: what mods should be invented?

Post  [NWA]Adam0795 Tue Feb 23, 2010 5:23 am

no there isnt such mod and i dont think there ever will ,probobly mod you talk about is the 1 that make all interiors in the game enterable (like woozies apartment ,riders house and other ones that you can enter only on mission or see in cutscenes) but its not what i mean -_-
[NWA]Adam0795
[NWA]Adam0795
Admin

Posts : 7454
Join date : 2009-10-17
Age : 28
Location : Earth

Back to top Go down

what mods should be invented? Empty Re: what mods should be invented?

Post  [NWA]Hannes Tue Feb 23, 2010 6:06 am

[NWA]Adam0795 wrote:no there isnt such mod and i dont think there ever will ,probobly mod you talk about is the 1 that make all interiors in the game enterable (like woozies apartment ,riders house and other ones that you can enter only on mission or see in cutscenes) but its not what i mean -_-
Code:
public OnPlayerEnterStreamedCheckpoint(playerid, checkpointid) //Called when a player enters a checkpoint
{
    SetPlayerInterior(playerid, interior);//Change interior
    SetPlayerPos(playerid, x, y, z);//Change x y and z
}
Shouldnt be so hard to understand, when a player enters a checkpoint it sets their interior and position...
[NWA]Hannes
[NWA]Hannes
Admin

Posts : 1624
Join date : 2009-10-19
Location : Sweden

https://nwaclan.forumotion.net

Back to top Go down

what mods should be invented? Empty Re: what mods should be invented?

Post  [NWA]Adam0795 Tue Feb 23, 2010 6:13 am

[NWA]Hannes wrote:
[NWA]Adam0795 wrote:no there isnt such mod and i dont think there ever will ,probobly mod you talk about is the 1 that make all interiors in the game enterable (like woozies apartment ,riders house and other ones that you can enter only on mission or see in cutscenes) but its not what i mean -_-
Code:
public OnPlayerEnterStreamedCheckpoint(playerid, checkpointid) //Called when a player enters a checkpoint
{
    SetPlayerInterior(playerid, interior);//Change interior
    SetPlayerPos(playerid, x, y, z);//Change x y and z
}
Shouldnt be so hard to understand, when a player enters a checkpoint it sets their interior and position...

so?
[NWA]Adam0795
[NWA]Adam0795
Admin

Posts : 7454
Join date : 2009-10-17
Age : 28
Location : Earth

Back to top Go down

what mods should be invented? Empty Re: what mods should be invented?

Post  [NWA]Hannes Tue Feb 23, 2010 6:18 am

4 clues:
Server
Checkpoint
Setting players postition and interior while entering a checkpoint
More checkpoints Cool
[NWA]Hannes
[NWA]Hannes
Admin

Posts : 1624
Join date : 2009-10-19
Location : Sweden

https://nwaclan.forumotion.net

Back to top Go down

what mods should be invented? Empty Re: what mods should be invented?

Post  [NWA]Adam0795 Tue Feb 23, 2010 6:19 am

what it have to do with.....

[NWA]Adam0795 wrote:no there isnt such mod and i dont think there ever will ,probobly mod you talk about is the 1 that make all interiors in the game enterable (like woozies apartment ,riders house and other ones that you can enter only on mission or see in cutscenes) but its not what i mean -_-
[NWA]Adam0795
[NWA]Adam0795
Admin

Posts : 7454
Join date : 2009-10-17
Age : 28
Location : Earth

Back to top Go down

what mods should be invented? Empty Re: what mods should be invented?

Post  [NWA]WSD Tue Feb 23, 2010 7:56 am

a flying linerunner that can float on water and hook up to trailers Very Happy
[NWA]WSD
[NWA]WSD

Posts : 4327
Join date : 2009-10-24
Age : 30
Location : Homer, Georgia USA

http://www.twitter.com/wsd93

Back to top Go down

what mods should be invented? Empty Re: what mods should be invented?

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum